NON-PLAYER CHARACTER
A N I N T E R A C T I V E M U S I C A L I N V R
When a video game hero dies, the audience must guide a non-player character (performed by a live, singing actor) through five virtual worlds of grief, either as “Participants” in VR headset on stage or “Spectators” watching on the big screen or attending remotely. Brendan Bradley’s pioneering work in virtual storytelling brings this live, interactive musical to devices and stages all over the world.
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T H E M U S I C
All press inquiries please reach out to edinburgh@mobiusindustries.com
T H E S H O W
When a video game hero dies, the audience must guide a non-player character (performed by a live, singing actor) through five virtual worlds of grief, either as “Participants” in VR headset on stage or “Spectators” watching on the big screen or attending remotely.