C O N T E N T D I R E C T O R & D E V E L O P M E N T

Brendan Andolsek Bradley brings two decades of experience at the intersection of entertainment, immersive tech, and digital storytelling; creating award-winning campaigns, performances, and pipelines that engage audiences across platforms.

With roots in performance, interactive design, and emerging technology, Brendan brings a unique voice to content direction, building story-first experiences that drive engagement and innovation. From award-winning web series and national ad campaigns to virtual reality musicals and viral labor organizing, his work blends artistry and strategy to meet audiences… wherever they are.

This portfolio highlights a curated selection of Brendan’s work as a content creator, strategist, and director, with an emphasis on:

  • Multi-platform storytelling

  • Branded entertainment and IP development

  • Audience engagement through emerging formats

  • Performance-led creative direction

  • Cross-disciplinary collaboration

Highlights:

🔹 Original IP with proven distribution across territories

🔹 Audience and platform impact metrics (views, downloads, ticket revenue)

🔹 Strategic institutional partnerships (Legendary, Turkish Airlines, etc)

🔹 A variety of formats: scripted content, immersive events, branded campaigns, musicals

🔹 Pipeline for XR workflows

🔹 #25 on iTunes U.S. Soundtrack chart

🔹 Hat in the Smithsonian Museum

🔹 100+ live events

🔹 Featured in Forbes, AP, The Guardian

What I offer:

  • Scriptwriting + Showrunning

  • Campaign/Content Strategy

  • Immersive/Interactive Development

  • Talent Direction & Casting

  • VFX/Post Supervision

  • Distribution & Audience Engagement

Tools:

  • Adobe Cloud (Premiere, Photoshop, etc)

  • Davinci Resolve

  • Logic / Mainstage

  • Microsoft (Word, Excel, etc)

  • Pages, Numbers, etc

  • Open Broadcaster Software

  • Blender 3D

Writer, Director, Producer, Actor
Feature Film + Branded Content Campaign

Non-Transferable (2017) is a romantic comedy filmed across three continents through strategic brand integration and cross-platform engagement. The film took ‘Best Feature’ at The Travel Festival, The New Media Film Festival IndieFEST, The International Independent Film Awards, and The Los Angeles Film Awards

Partnerships

  • Turkish Airlines: The airline was seamlessly woven into the storyline as a pivotal element of the character’s journey.

  • Ministry of Culture and Tourism (Turkey): Collaborated to promote Turkey as a travel destination.

📣 Branded Content Strategy

  • Social Media Campaign: A targeted social media strategy was implemented to create in-world character content on brands’ social media accounts, including Amy’s travel vlog.

  • Press and Media Coverage: The partnerships garnered attention from various media outlets, highlighting the successful fusion of entertainment and brand marketing.

  • eTicket Distribution: The film utilized a push-marketing tool called the eTicket from Ultraflix, allowing viewers to screen the movie through messaging apps, email, and social media.

  • The journey of the characters was offered as a tourism package through the Mediterranean to see the film’s destinations.

📊 Measurable Impact

  • Audience Engagement: The film achieved a 72% audience score on Rotten Tomatoes.

  • Distribution: Available on multiple digital platforms and syndicated globally.

Non-Transferable

Writer, Director, Producer, Post Supervisor
Sci-Fi Short Film + VR Activation + Platform Growth Campaign

Sona is a science fiction short that exemplifies a complete 360° content strategy—from concept development and live-action direction to post-production, animation, and immersive platform rollout. Brendan led the project across every phase, culminating in a high-profile sale and strategic launch with Legendary Digital.

🎬 End-to-End Execution

  • Oversaw all stages of development, including visual effects and animation supervision for spaceflight sequences.

  • Built the spaceship set in his own apartment to shoot the proof-of-concept pilot under indie constraints.

🤝 Sale & Distribution

  • The concept was acquired by Legendary Digital for its Alpha streaming platform.

  • The project served as a model for indie-to-studio IP incubation.

🕶️ Comic-Con Launch + VR Activation

  • Premiered at San Diego Comic-Con with a fully immersive VR escape room, scaled from the original apartment-built set.

  • Users explored the story’s spaceship environment in VR and unlocked a download code to the premiere release.

📰 Press & Recognition

  • Featured in Variety, Collider, and The Wrap

  • Noted by Variety as a standout digital-native production from a creator breaking new ground in storytelling formats.

📊 Measurable Impact

  • 5% increase in active users on Alpha following the VR launch.

  • Demonstrated value in developing original IP with multimedia scalability—film, VR, and live event activation.

Sona

FutureStages & OnboardXR

Creator, Director, Producer
Live Virtual Performance Ecosystem

During the global shutdown, Brendan launched a dual initiative redefining digital theater: #FutureStages, a virtual venue and OnBoardXR, a recurring showcase for live immersive works.

🛠️ Strategic Execution

  • #FutureStages offered free, customizable XR templates to creators around the world.

  • OnBoardXR became a semiannual incubator and public showcase, producing over 50 XR-native performances across multiple continents.

🤝 Institutional Partnerships

  • Collaborated with leading theater and academic institutions including:

    • Actors Theatre of Louisville

    • TCG (Theatre Communications Group)

    • Museum of Science, Boston

📊 Measurable Impact

  • 30% of audiences identified OnBoardXR as their first-ever virtual reality or live VR experience.

  • 19% of attendees paid $20 or more on a PWYW ticket model.

  • Built and moderated a 500-member Discord community to coordinate artists, audience, and cross-disciplinary collaboration.

  • Brendan’s Twitter became verified with 12,000+ followers, positioning him as a leading voice in XR innovation.

Creator, Writer, Performer
Original Musical IP • Cross-Platform Performance • Interactive Storytelling

Non-Player Character is an original musical conceived and performed by Brendan, told across multiple mediums: stage, screen, VR, and song; built to meet audiences wherever they were—on-site, online, or in-world.

🎭 Storytelling Across Formats

  • Live Performances: 24 consecutive shows at Edinburgh Fringe’s Imaginex 360° dome

  • Virtual Stage Shows: Staged in VR with real-time interaction, generative text, and motion-captured character performance.

  • Livestream & VOD: Adapted for simultaneous streaming.

  • Playable Digital Worlds: Fans could explore NPC's universe through persistent 3D environments.

🎧 Original Music Distribution

  • Released the Workshop Cast Recording.

  • Debuted at #25 on the U.S. iTunes Soundtrack Chart.

  • Encouraged fan art, covers and animatics.

🧠 Innovation with Purpose

  • Each medium served a narrative function: VR for intimacy, live stage for spectacle, livestream for reach, and worlds for persistence.

  • Used generative AI, audience chat prompts, and reactive systems to allow all audiences opportunity for interactivity.

📰 Recognition & Press

  • Winner, Auggie Awards and Queensland XR Awards

  • Fame Magazine review “a flawless blend of Broadway, video games, pop, and comedy bliss”

  • Covered by XR and performance outlets as a pioneering format for hybrid musicals and collaborative storytelling.

📊 Impact

  • Delivered a multi-format artistic experience.

  • Demonstrated the viability of original IP with theatrical, interactive, and musical revenue potential.

  • Premiered at largest live arts event in the world.

Non-Player Character

Showrunner, Writer, Director
Short Series + Companion Podcast

An award-winning digital series hailed by Tubefilter as “the best indie comedy on the internet,” Squatters was licensed as DailyMotion’s first original comedy series, receiving weekly homepage takeovers and drawing 10,000+ first-day views throughout the summer of 2010.

To deepen audience engagement, the project expanded into a live-recorded podcast at the John Lovitz Comedy Club, attracting over 20,000 weekly listeners and building a devoted cross-platform fanbase. Brendan’s dual-channel strategy—leveraging streaming video and live audio—was an early demonstration of platform synergy in digital storytelling.

Key Strategies:

  • Early platform partnership/licensing (DailyMotion Originals)

  • Homepage-driven traffic spikes & viewership analytics

  • Transmedia expansion: scripted comedy + twitter + podcast

  • Organic fanbase development across web and IRL

Squatters

🍍 O V E R V I E W

The day after the Hollywood Writers Guild went on strike, Brendan showed up in solidarity and was quickly referred by WGA Strike Captains to support SAG-AFTRA’s organizing efforts. Almost immediately, he became a recognized leader at Paramount Studios, coordinating daily scheduling, safety, donation intake, and volunteer training for the duration of the strike.

🍍 I N F L U E N C E R

Each morning, Brendan posted a video from the Paramount gate, breaking down industry context, labor updates, and business lessons drawn from his 100+ screen credits. The series went viral, tripling his follower count and earning over 2 million views in three months across Instagram and TikTok, where he became affectionately known as “the pineapple hat guy.”

Journalists and celebrities sought him out both online and on the line for commentary and updates. Today, his strike uniform and signature pineapple hat are preserved in the Smithsonian’s National Museum of American History, and Brendan remains an active voice in union service and community organizing.

Viral Influencer